// Requirements const { app, BrowserWindow, ipcMain } = require('electron'); const path = require('path'); const steamworks = require("steamworks.js") // Create the Browser Window const createWindow = () => { const { width, height } = screen.getPrimaryDisplay().workArea; const mainWindow = new BrowserWindow({ title:"Mything Link 1.2.3", width, height, menuBarVisible: false, webPreferences: { preload: path.join(__dirname, 'preload.js'), devTools: false, contextIsolation: true, nodeIntegration: true }, }); mainWindow.setAspectRatio(16/9); // and load the index.html of the app. mainWindow.loadFile(path.join(__dirname, 'index.html')); }; // This method will be called when Electron has finished // initialization and is ready to create browser windows. // Some APIs can only be used after this event occurs. app.on('ready', createWindow); // Quit when all windows are closed, except on macOS. There, it's common // for applications and their menu bar to stay active until the user quits // explicitly with Cmd + Q. app.on('window-all-closed', () => { if (process.platform !== 'darwin') { app.quit(); } }); app.on('activate', () => { // On OS X it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (BrowserWindow.getAllWindows().length === 0) { createWindow(); } }); // In this file you can include the rest of your app's specific main process // code. You can also put them in separate files and import them here. const steamClient = steamworks.init(0000000) // /!\ Those 3 lines are important for Steam compatibility! app.commandLine.appendSwitch("in-process-gpu") app.commandLine.appendSwitch("disable-direct-composition") app.allowRendererProcessReuse = false steamworks.electronEnableSteamOverlay(false); // Create a port for calling achievement acquisition from within the game ipcMain.handle( 'activate-steam-achievement' , (_event, name) => { steamClient.achievement.activate(name); } ); ipcMain.handle( 'clear-steam-achievement' , (_event, name) => { steamClient.achievement.clear(name); } );